KevinJamesNg

Traveling through time and space & Doing timey wimy stuff.

Given that you had a Defiant Class, then this might be your next vessel, it’s “The Hestia Class” it’s something more than the Defiant class, as an Advanced Escort to go from…  orthough its larger in size but more capable of doing more damage with an increase of hulling with more stations and consoles it features with additional Commander Engineering/ Command Specialist Seat..

The Hestia Class, is the successor to the Prometheus Class and it’s variants as to the Phoenix also to the Cerberus.. The Hestia Class is an interesting ship, even though it’s a multi vector assault vessel, splitting three ways to attack and opponent, like in case with the Galaxy, Odyssey class variants.  The look of the Hestia is a akin but with a slightly large modifications of Star Trek Renegades, Icarus in which gives the Icarus edge kick ass with a very small crew, despite of a crew of 150 on the Hestia..

“The Hestia Class” is ship describe as Mini Morris Copper as an armoured personal carrier tank, is a ship in which is slightly larger than the Constitution Class retrofit of 418.25 meters long.. in which modestly medium size ship it has the capability to do a considerable amount of damage, given that you install forward beams dual cannons, on torpedo launcher, with in the rear weapons load out of two turrets, on beam with the Notion of having plus fifteen to Weapons also plus Five to Auxiliary, with that given it get the job done while you leave the Auxiliary to keep you sub systems alive ..

The turn rate of the Hestia is lovable with as 16 degrees per second, in which will give you enough timing to minimize your weapons also your abilities cool down period… Customization of your ship is very important in order to move around effectively as all the changes in Physics takes play with how your vessel moves. So spend time in customization to get to know you ship better… once you Active the MAVM in which your ship becomes in small three, you have to remember orthough your ship is attacking three times, but you have to be aware of a lower hulling..

 

As you integrated the seat modules of the Fleet Advance Escort, from previous MAVM Escort that you had previously in your shipyard, or not that is your first time in having this class, its best to save those modules that comes with the ship for just in case given that you made need it next.. There are two modules that come with or integrated from into the Hestia fleet one is the Universal High Energy Plasma Expulsers… which vents dangerous Plasma fire, also the Multi Assault Vector Maneuvers console, with that in mind it’ll gives you extra abilities.. Orthough the Hestia is an intriguing ship that street drifts into combat of what how you tune it out with what equipment that you had in mind..

In the Hestia class it comes as a beam, all out on frontal Dual Cannon torpedo with two turrets and beam ship to maximized the damage… it’s basically a full frontal ship.. But bear in mind to keep your forward shields up.. The weapons load out is four forward weapons and three rear.. also basically it’s an all-purpose ship with five modification Tactical, three Engineering, Science console… the interesting thing is it has plus fifteen to weapons and plus five to engines so if you equipped with a Warp Core that does engines to weapons with that in mind it makes it a modest size ship with lots of fire power to get the job done..  With a brilliant turn rate to rotate while waiting for your weapons cool down…

It comes with ship wide traits, such as Numerical Superiority, its Universal console – High Energy Plasma Expulsers, in which vents a plasma then fire like the manstrom consoles, the Riker Manoeuvre, with increase in damages as you used the Command bridge officer seating with a boost to you weapons power briefly…………

The Hestia Class specification details Via Star trek Online..

Ship Details

Tier: 6

Availability: Tier 4 Fleet Shipyard

Faction: Starfleet

Required Rank: Vice Admiral

Hull Strength: 39,214 at level 50 and 45,466 at level 60

Shield Modifier: 0.99

Crew: 150

Fore Weapons: 4

Aft Weapons: 3

Device Slots: 2

Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Tactical, Lieutenant Commander Engineering/Command, 1 Lieutenant Commander Science

Console Modifications: 5 Tactical, 3 Engineering, 3 Science

Base Turn Rate: 16 degrees/second

Impulse Modifier: 0.2

Friction/Traction: 60

+15 Powers to Weapons, +5 Powers to Engines

Console – Universal – High-Energy Plasma Expulsors

Can Load Dual Cannons

Starship Ability Package (Escort)

Precise Weapon Systems (+Accuracy)

Tactical Maneuvering (+Defense)

Enhanced Weapon Systems (+Damage)

Devastating Weaponry (+Critical Chance)

GamePhotography photographer @KevinJamesNg

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