During the time in between the 25th August 15th September 2016… There’s something interesting within the Research and Development packaging box… depending on your characters faction awarding on that ship class… The Tier six temporal light Constitution class is complete different than from the standard tier two .Orthough it has the same size of any Constitution class but looking at the stats it’s very similar to the Avenger –Arbiter Class.. Or the fleet variant version of it is like classical little black dress that you wear can’t go wrong with…!
When you accessories the T6 Temporal light Constitution class…out fitting it with either all out beams with few or a couple torpedoes launchers, in set based of five forward and three rear weapons console arrangement it comes to mind with four console modifications it’s a really dangerous ship on a modest moderate size scale given if you mix things up with a few turrets, beams torpedoes that could be interesting… Also it depends on your requiring skill set as well in which can becoming a game changer…….
The T6 Temporal Connie’ is a basically is a tactical, engineering ship, as you look below at the specifications with four tactical, four engineering also three science, as you look at the major higher tier bridge station.. 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Command…… Also as the Hulling increased as you level up from the standard base hull 41,250 at level 40, 47,437 at level 50 and 55,000 at level 60… this ship class is least between five time more hulling than the Tier two version in which has a hulling of (12,000).. one interesting thing thou when you obtain the Ship you can interchange the different customization with Exter, Vesper, Excalibur Constitution retrofit which should be fun what variation the looks become…..
It comes with a universal console Ominous Device in which will execute the Corbomite Maneuver, in which the opponent ships nearby will withdraw only briefly only that they been had.. among with it once reaching to level five Trait on starship is Built to Last, will apply a hulling regeneration buffing, given a reduction on lowering the weapons system.. So it’s best to have a fleet warp core with the abilities from Engines to weapons, with a few weapons, Shields, engines batteries in mind for Just in case… when I do get the Tier six Temporal Light Constitution class I’ll review it further.. at the moment it’s referencing from the other comparison of ships, and stats from below..
Required Rank: Rear Admiral (Level 40)
Hull Strength: 41,250 at level 40, 47,437 at level 50 and 55,000 at level 60
Shield Modifier: 1.175
Fore Weapons: 5
Aft Weapons: 3
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Command
Console Modifications: 4 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 11.5
Impulse Modifier: 0.15
+5 to All Power
Console – Universal – Ominous Device
Starship Ability Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Built to Last (Starship Trait)
Cruiser Command Array
Command – Shield Frequency Modulation
Command – Weapon System Efficiency
Command – Attract Fire