
STAR TREK ONLINE- The T6- Kelvin Timeline Heavy Command Cruiser- the Constitution class… is fashionable like your Little Black dress that you can’t go wrong wearing it…..?
The T6- Kelvin Timeline Heavy Command Cruiser- the Constitution class… is fashionable like wearing your Little Black dress that you can’t go wrong wearing it…..?
“The Tier six Kelvin Timeline Heavy Command Cruiser- Constitution class”, is the alternative reality timeline movie Constitution in was featured in the 2009 Star Trek reboot, also on Into Darkness, also the recent 50th anniversary movie Beyond.. in which a new ship is constructed within the newly built glass snow Galiferyian globe Starbase Yorktown.. Orthough the ship is larger than any other standard prime timeline Constitution class of 289 meters long, the retrofit 305 meters long, as to the USS Kelvin incident with the Narada coming to play with its enormous large size, thinking Starfleet of that reality have to stepping it up with its size by learning from technologies it had on board… the ship became 642 meters longer same length wise as the Galaxy Class..
Looking at this ship is seeming impressive, “the Kelvin Timeline Heavy Command Cruiser- Tier six Constitution class” is your typically like your Little Black Dress, that works every day and night in all occasions. Whether if you wearing it with matching heels, or pumps….. But have fun in customisation, tailoring your little black dress.. In saying that, this ship is very versatile in what it does in getting the role of mission it gets the job done.. Regardless of how difficult it becomes… the resemblances are uncanny towards a fleet variant of the Ambassador class both have the same feel, in its versatile in getting the work done every day…

A test flyby towards Luna the moon..
When I first trailing out the T6 Kelvin Constitution Class starship, adding the required consoles, weapons, deflector, engines, shields, the warp core.. Then the other console modifications or modifiers to increase your chance of getting mostly out from you bonuses. The Kelvin Constitution Class is basically a mixture of as beam, torpedo or beam, torpedo turret ship, given its forward and after four weapons consoles… Also it’s a combination of three bridge stations of Tactical, Engineering, Science… depending on your bridge crew skillset that will give you the maximum amount of advantage.. Given its plus five on all power levels, still recommended to use a fleet warp core Engines to weapons… As you maintain a good usage of your shields, Aux, Weapons, also engine batteries is recommended… in considering the EMA Benchmark..
Internally there’s just the Kelvin timeline bridge, As I started to explore it, it’s gorgeously beautiful detail also the lens flare as well.. Keeping it to the original noticing how very bright the Kelvin Constitution Bridge is compare to the others.. But noticing only the captain’s chair it only has a right click to sit. Interesting for the others seeming have to emote to sit on..
The Tier six Kelvin constitution class … have numerous starship packages, Absorptive Plating, Rapid Repairs, Enhance Plating, and Armoured Hulling. As to the inspiration Abilities, Turn the Tide, Against All Odds, Battle Preparation in which you’ll get those abilities once you’ll achieve level five….
The T6- Kelvin Timeline Heavy Command Cruiser- the Constitution class. Specifications…
Faction: Starfleet
Availability: Kelvin Timeline Lockbox
Tier: six
Required Rank: Rear Admiral
Hull Strength: 43,500 at level 40, 50,025 at level 50 and 58,000 at level 60
Shield Modifier: 1.1
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Command, 1 Lieutenant Science/Temporal Operative, 1 Lieutenant Commander Universal
Console Modifications: 4 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 8
Impulse Modifier: 0.15
Inertia: 40
+5 to All Power Levels
Console – Universal – Auxiliary Ejector Assembly
Inspiration Abilities
Turn the Tide
Against All Odds
Battle Preparation
Starship Ability Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Down But Not Out (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency
Command – Attract Fire