#StarCitizen | #FaceWareTech – the next generation level in gaming immersion – in expressing real time facial to your character’s expression….

 

During the next developments, there were a few intricate features with Star Citizen, in which the newest introduction is Character Facial recognition…. In which traditional like Star Trek Online as you Voice Chat in game your character mouth speaks expressively with you as you speak in voice chat…

Star Citizen does one thing innovatively, steps further in creating live facial expressions with your in game character with FaceWare Technologies in which uses your standard webcam or its in house face ware facial recognition camera to find key points facially, then transpose your facial expressions onto your character streaming it live interaction with you facial movements so bringing an extra layer of players immersion, as this immersion is call FOIP- Face Over Internet Protocol….

As this FOIP, develops, your facial expressions is stream live at  60FPS, in which with the software inbuilt into the game will capture your facial expressions and voice translating it live into your game character.. With translating your real movements of your eyes, head also this is applied to your piloting the cockpit of your spacecraft without the aid of extra computer peripherals in the game’s Eco system…

#EveOnline | Next Generation Project Discovery- Discovering real #ExoPlanets with Professor Michel Mayor- Reykjavik University – within EVE’s universe………..

As part of the next development project of MMORPG- EVE-Online in this, is Project Discovery in which gamers-players have the opportunities to search for real life Exoplanets within the internal universe of EVE-ONLINE virtual universe..  as part of the rewarding experience of contributing to in game crowd source science is you help to develop the same skillsets as finding Exoplanets in looking for various different patterns within various high end resolutions  imagines as discovering more you’re rewarded  for your results using Astronomical Data throughout integrated in game….

As part of the introduction of the Discovery Exo-planets Professor Michel Mayor- Astrophysics- Reykjavik University one of many founding contributors Pioneers in finding ExoPlanets, as he was introduced in the EveOnline convention. He talks about how to find with various methods in collaborations with various other grounds also off world orbital observatories around the planet Earth…. He goes into various methods in finding Exoplanets, one method is the transiting detection in where a planet transiting in from of its star the data shows the dip through in intensity of light in during the observation duration data collection taken in which this method you could tell it’s mass, orbital period around of the Exoplanets around its star in that star system, as Professor Michel Mayor goes into the Kepler Telescope observation period data.. in the later updates to the EveOnline game you’ll have all access to various data collection that’s collected by various observatories around the world, also the data to analysis from orbital platforms to the James Webb Telescope in which is due to be deployed in the launch calendar of 2018……

STAR TREK ONLINE | a developer’s console walkthrough……

As “Star Trek Online” is set to be on Console free to play too on this coming fall of 2016, on PlayStation, and Xbox in where the developers spend several months in development in creating a friendly user interface from the PC version user interface with seventy two keys keyboard to a sixteen bit console controller…  In where when from developing the console the people at Cryptic-perfect world had to start from scratch in rebuilding the user interface for the console experience…  in where the console user get to have the same online experience as the PC users always has been adventuring on..

Being on Console, Star Trek Online, a MMORPG- massively multiplayer online role playing game- Cryptic-Perfect World also in order to get that console environmental experiences means bringing the gaming environments lighting up to date to bring that extra level of realistic immersion that you’re in there, as you can see within the PC version that’s has already happen with the increase of ultra-detailing in the texturing that’s with you, creating you, your character… As they bring in HDR lighting, cluster forward rendering, also light probes to give the environments experience to bring it up to date with today’s current graphical hardware…

As you adventure your crew, away team, your ship of what three factions as you decide to Federation, Klingon, or Roluman republic as you adventure along with the mission episodes with the Ship that you adventure with as you explore the Galaxy, with the actual cast from Star Trek The Original Series, Next Generation, Deep Space Nine, also Voyager with Jeri Ryan- Annika Hansen- Seven of Nine, Tim Russ- Admiral Voyager.. Also experience all the expansions, from Delta Rising, to the agents of Yesterday..

CHARACTER CUSTOMIZATION | moonlight blade…beta three…?

In a MMORPG create a character, in a Massive Multiplayer Online, Role Player Game…  The character that you create it represents you, the very essences, or the variant nature version of you.

One of many representations of you is creation or the customization of your clothing on your character. In this MMORPG you get to choose yourself in a  that variant essence’s of you  in either gender Female or Male…  also the specific physical attributes that represents you in that world.. In “Moonlight Blade” a MMORPG produced by “Tencent Games”… you customized representative you essence self in Ancient china… in which the gameplay is more of in a movie leveled lattice storylines in Chinese.. In somewhat akin to Skyrim…

In Moonlight blade demonstrated by “You tuber Steparu.com ‘… You get to choose the various specific abilities skillset classes… akiness to like Mage, warrior…. Watching the customization through the User interface is quite relatively simple to use… with the various types of hair styles… Facials, makeup.. The body, looking at the facial, body the texturing is simply extremely detail..  as watching there’s not much as the extremely of customizing of the body type, clothing details like “Star Trek online” “Star Wars the  old republic“ or “War of Warcraft”.. But it gives you that some time moment in creating that representative you… to get you ingame quickly…at the moment this is 3rd closed beta testing with the advance customization disabled given there might be more. …

Star trek online- Fleet bases

There’s one good news that coming along, is that there’s going to be hopefully Fleet Bases for fleets that they could meet, construct and work together on this, this is basically the guild hall on a massive scale, where you among others within your fleet could do doff missions, and build.  the Star bases are going to be in progressive from one to five tier construction from what I gather, from the description to leading to season six on star trek online dev post. and the discussions on the forums which is pretty cool!, it”s been a long time waiting, finding somewhere where the Fleet could hangout in, and instead creating a foundry file mission where to team up in fleet and visiting place where it’s restrictive in one asspect.

With this in mind, this probably encourages more players to work together, and form new Fleets or guilds, and some what interesting point that came to mind is does this allow for the free to player gamers, or is it for subscribers. if it allows for F2P players they would have to work extra harder to for a fleet and their base of operations that they call home.

For more information on the forum news check out here, also there’s more informaton as the fleet bases develops in more on Star Trek online Dev’s post on the Teir layout structure, also the Dev’s forum on the season six post two.