STAR TREK ONLINE | the fleet tier six Yamato dreadnought class… It’s like a having a sniper’s rifle…

STAR TREK ONLINE _ fleet tier six yamato dreadnought class
STAR TREK ONLINE _ fleet tier six yamato dreadnought class

 

As the evolution of the Galaxy Dreadnought class continues into the “Yamato Dreadnought class”, a more aggressive Battleship version of the Andromeda Class… it’s like having a bad ass snipers Rifle with a bayonet at the end when it meet its opponent..  As the development from the Galaxy to the Yamato, taking its name from the Japanese Animie Battleship Yamato, also from the largest world war two Battleship constructed at the finically broken Imperial Japan at the end of the war in which gotten met it’s end with the onslaught of Allied forces..

The Yamato Class is like the four wheel drive, Battle Tank of the Galaxy, Venture dreadnought class its more bulk larger in size in hull, with a larger deflector shield dish, an a more a solid saucer section with a mean Spinal Phaser Lance that’s acts like a Sniper’s rifle with a taste of a bayonet.. When comes to Saucer separation, the Spinal Phaser Lance becomes more a dual Shot gun rifle so moving into the target would require a much closer range rather without the saucer separation…

 

 

STAR TREK ONLINE _ fleet tier six yamato dreadnought class Saucer seperation
STAR TREK ONLINE _ fleet tier six yamato dreadnought class Saucer seperation

The Tier Six Yamato Class comes without the console parts of the previous Exploration Cruisers, given that you have those consoles it this case it’s those consoles will give you an advantage given without one console you won’t able to use that shot gun.. The ship is also a carrier with one hanger bay with that in mind the combat play is very akin to the Odyssey class…also it’s equip bridge station wise with a Lieutenant Commander Engineering / Command seat..  In which this is a basically Engineering and tactical ship… Given with four tactical and five engineering consoles…its makes a great medic besides Science in healing your team..

There’s two ways in arming the Yamato, with turrets, dual cannons, with torpedoes or replacement of all out beams with one heavy dual cannon, and torpedoes.. Either or will give you the advantage.. when once you make tactical cool timing down reduce …. Also it has one universal console it’s a Supplemental Subsystems…. It increase your vessel subsystems only briefly in attracting you syphoning your opponents subsystems into yours as more times you’re been attack the more the syphoning  of the opponents subsystems.. As part of this ability is that with an overload you create a electrical bubble burst affecting more damaging of their subsystems ….. one thing of many that I like of Yamato’s inertia rating of 25 which means you could rotate fast the ship to minimised shield drainage when it been attack..
The fleet Tier six Yamato Dreadnought class specifications….

  • Tier: 6
  • Availability: Fleet Shipyard Tier 4
  • Faction: Starfleet
  • Required Rank: Vice Admiral
  • Hull Strength: 50,587 at level 50 and 58,652 at level 60
  • Shield Modifier: 1.1
  • Crew: 1000
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal
  • Console Modifications: 4 Tactical, 5 Engineering, 2 Science
  • Base Turn Rate: 6 degrees/second
  • Impulse Modifier: 0.15
  • Inertia: 25
  • +5 to all power levels
  • Can Load Dual Cannons
  • Hangar Bays: 1
  • Hangar Bays loaded with Type-8 Shuttle
  • Spinal Phaser Lance
  • Starship Ability Package (Dreadnought Cruiser)
    • Rapid Repairs (+Regen)
    • Enhanced Plating (+Damage Resistance – Energy and Radiation)
    • Devastating Weaponry (+Crit Chance)
    • Armored Hull (+Max Hull HP)
  • Cruiser Command Array
    • Command – Weapon System Efficiency
    • Command – Attract Fire

 

 

STAR TREK ONLINE | Revisiting an intriguing Tier Six Fleet Hestia Class….

STAR TREK ONLINE - Tier Six Fleet Hestia Class….
STAR TREK ONLINE – Tier Six Fleet Hestia Class….

 

“The Hestia Class” is ship describe as Mini Morris Copper as an armored personal carrier tank,  is a ship in which is slightly larger than the Constitution Class retrofit of 418.25 meters long.. in which modestly medium size ship it has the capability to do a considerable amount of damage, given that you install forward beams dual cannons, on torpedo launcher, with in the rear weapons load out of two turrets, on beam with the Notion of having plus fifteen to Weapons also plus Five to Auxiliary, with that given it get the job done while you leave the Auxiliary to keep you sub systems alive ..

The turn rate of the Hestia is lovable with as 16 degrees per second, in which will give you enough timing to minimize your weapons also your abilities cool down period… Customization of your ship is very important in order to move around effectively as all the changes in Physics takes play with how your vessel moves. So spend time in customization to get to know you ship better… once you Active the MAVM in which your ship becomes in small three, you have to remember orthough your ship is attacking three times, but you have to be aware of a lower hulling..

As you integrated the seat modules of the Fleet Advance Escort, from previous MAVM Escort that you had previously in your shipyard, or not that is your first time in having this class, its best to save those modules that comes with the ship for just in case given that you made need it next.. There are two modules that come with or integrated from into the Hestia fleet one is the Universal High Energy Plasma Expulsers… which vents dangerous Plasma fire, also the Multi Assault Vector Maneuver console, with that in mind it’ll gives you extra abilities.. Orthough the Hestia is an intriguing ship that street drifts into combat of what how you tune it out with what equipment that you had in mind..

STAR TREK ONLINE | the tier six fleet Hestia Class… look out Defiant…

STAR TREK ONLINE | the fleet Hestia Class. Multi vector attack vessel..

 

Given that you had a Defiant Class, then this might be your next vessel, it’s “The Hestia Class” it’s something more than the Defiant class, as an Advanced Escort to go from…  orthough its larger in size but more capable of doing more damage with an increase of hulling with more stations and consoles it features with additional Commander Engineering/ Command Specialist Seat..

The Hestia Class, is the successor to the Prometheus Class and it’s variants as to the Phoenix also to the Cerberus.. The Hestia Class is an interesting ship, even though it’s a multi vector assault vessel, splitting three ways to attack and opponent, like in case with the Galaxy, Odyssey class variants.  The look of the Hestia is a akin but with a slightly large modifications of Star Trek Renegades, Icarus in which gives the Icarus edge kick ass with a very small crew, despite of a crew of 150 on the Hestia..

In the Hestia class it comes as a beam, all out on frontal Dual Cannon torpedo with two turrets and beam ship to maximized the damage… it’s basically a full frontal ship.. but bear in mind to keep your forward shields up.. the weapons load out is four forward weapons and three rear.. also basically it’s an all-purpose ship with five modification Tactical, three Engineering, Science console…  the interesting thing is it has plus fifteen to weapons and plus five to engines so if you equipped with a Warp Core that does  engines to weapons with that in mind it makes it a modest size ship with lots of fire power to get the job done..  With a brilliant turn rate to rotate while waiting for your weapons cool down…

It comes with ship wide traits, such as Numerical Superiority, its Universal console – High Energy Plasma Expulsers, in which vents a plasma then fire like the manstrom consoles, the Riker Manoeuvre, with increase in damages as you used the Command bridge officer seating with a boost to you weapons power briefly…………

The Hestia Class specs  details ..

Ship Details

  • Tier: 6
  • Availability: Tier 4 Fleet Shipyard
  • Faction: Starfleet
  • Required Rank: Vice Admiral
  • Hull Strength: 39,214 at level 50 and 45,466 at level 60
  • Shield Modifier: 0.99
  • Crew: 150
  • Fore Weapons: 4
  • Aft Weapons: 3
  • Device Slots: 2
  • Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Tactical, Lieutenant Commander Engineering/Command, 1 Lieutenant Commander Science
  • Console Modifications: 5 Tactical, 3 Engineering, 3 Science
  • Base Turn Rate: 16 degrees/second
  • Impulse Modifier: 0.2
  • Friction/Traction: 60
  • +15 Power to Weapons, +5 Power to Engines
    • Console – Universal – High-Energy Plasma Expulsors
  • Can Load Dual Cannons
  • Starship Ability Package (Escort)
    • Precise Weapon Systems (+Accuracy)
    • Tactical Maneuvering (+Defense)
    • Enhanced Weapon Systems (+Damage)
    • Devastating Weaponry (+Critical Chance)

 

STAR TREK ONLINE | the Mercury Class- An interesting Revist …

Star Trek online- Mercury Class-Tier six Pilot Escort variant...
Star Trek online- Mercury Class-Tier six Pilot Escort variant…

There’s something interesting about the “Mercury class”, it remind me of a heavier version of the Defiant class, it moves swiftly like the Defiant, Orthough it a slightly larger it’s well capable of defending itself as a bad ass advantages with multiple dual cannons forward torpedoes, and rear turrets for a full on frontal assault after trying it out on numerous encounters on having five forward and two rear weapons consoles..

The Mercury class is basically a full on frontal tactical assault ship in which your front shields will give way to your enemies attacking from the front… Orthough it has plus ten on weapons and engines power.. It’s best to get a reactor core that does engines to weapons to minimise the time to charge up you cannons… in which the bridge officer station arrangements will give you an advantage… with five tactical consoles…

Also the Universal –Micro projectile barrage Launcher, is interesting, very… Having using it as cover as I go into a field multiple enemies.. It swarms like random cluster missiles attacking as you dive for cover to escape out from a tight situation … knocking them away …

 

The Mercury Class – Pilot escort specs via Star trek online…

  • Tier 6
  • Mininum Rank: Vice Admiral
  • Hull Strength: 33,465 at level 50 and 38,800 at level 60
  • Shield Modifier: 1.05
  • Crew: 45
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Engineering, 3 Science
  • Base Turn Rate: 20
  • Impulse Modifier: 0.24
  • Inertia: 75
  • +10 Weapon Power, +10 Engine Power
  • Can Load Dual Cannons
  • Console – Universal – Microprojectile Barrage Launcher
  • Pilot Maneuvers
  • Starship Ability Package (Escort/Raptor)
    • Precise Weapon Systems (+Accuracy)
    • Tactical Maneuvering (+Defense)
    • Enhanced Weapon Systems (+Weapon Damage)
    • Devastating Weaponry (+Critical Chance)
    • Stay On Target (Starship Trait)

 

STAR TREK ONLINE | The Pathfinder –a tier six long range science vessel … a revisitment… ?

a tier six long range science vessel
the Pathfinder variant –a tier six long range science vessel ….first trials..

 

A few moments ago tested out “the Pathfinder” it’s a Tier six long Range science vessel… it’s a completely different ship class but with a variant feel to the Vesta and the Intrepid class as it successor…  The ship is, itself is quicker than the older sister class, despite it’s been the same relative size with the Fleet Luna Class in mind…  the ship is well balanced depending what fashionably look that you’re after..

Having… had the previous components of the Nadeon Detonator and the Ablative shielding plus now the Aero Shuttle it does feel more of smaller Vesta class that Multi Mission Reconnaissance Explorer with the set like being sort off a carrier with the Aero Shuttle in helping you to knock off your targets subsystems.. Also giving your maximum shield healing… also trialling different weapons combinations… Saying it’s a best knowing as a beam boat with some torpedoes bays in forward and rear… So you move around and maximised your shield rather having them been drained as you attack frontally…  also it depends on your skillsets, also your lovely Bridge officers too…

love how It can do some serious damage due to it’s small size  to some PVE’s stuff as trialling it out in  Beta Ursa sector, but not yet in the  Delta Quadrant as it’s full maiden testing out voyage.. Despite the lower Hulling rating than the Odyssey Science… as long your outfit some serious reputation, science consoles also with your best bridge officer’s station in which they’ll help you through…  also looking at the Pathfinder it’s a serious competition with the Multi Mission Reconnaissance Explorer also with the Tier six Intel Scryer science vessels…basically it’s an awesome vessel, it’s like having a “Nissan GTR Skyline “in your shipyard..