“…..The Archon class is elegant, is sleek, it’s like meeting a girl wearing a half-length cheongsam dress with a sniper’s rifle, with a scope dangerously…”
As the Sovereign class feet undergoes through its massive retrofitting process, there’s a new class based on the Sovereign Class in which is design on as an Assault cruiser… in which “The Archon tier six class” has been updated towards the in between Star-Odyssey variants and intel, command battle cruiser starship class is slightly heavier with its hulling stronger engineering hull than the Sovereign with a larger deflector dish, largely equipped with an heavily hiking boot like fashionable warp nacelle….
The Archon class is elegant, is sleek, it’s like meeting a girl wearing a half-length cheongsam dress with a sniper’s rifle, with a scope… in saying that Archon is a definite a beam and torpedo starship… however equipped with turrets will help, as long you bridge stationed with cannon rapid fire, having figuring out what to weapons equipped it with, having equip it with just beams, also torpedoes on in between four forwards, after weapons, in which saying that the T6- Archon comes with a plus ten on weapons, five shields, five to Auxiliary so it best to equip the Archon class with Engines to weapons – Fleet warp core, given maximized weapons recharge also decreasing cool down time.. Also then to utilizing batteries for shields, also Auxiliary…
Archon class is definitely a tactical/ Engineering starship, with its console modifications installed with three Tactical, five engineering, two Science consoles…given you have the Universal console- Meteron Gas Canisters- Riker maneuver – found installed on the Assault Cruiser refit then with the really installed Incremental Phase Cloaking device- found on the intel Assault Cruiser.. Will give you Assault Cruiser Versatility with an increase of turn rates, also Direct Energy Damage… In which I’ve installed in the engineering section thinking that I could accommodating installed tactical modification consoles to get the most of weapons power noticing that I’ve not install turrets in the after weapons console…
As for bridge stations keeping its mostly tactical/ Engineering based, with no science stations but the one lieutenant Commander Universal/ intel does provides that abilities of becoming.. Among with one Ensign Tactical, Lieutenant Commander Tactical, Lieutenant Engineering, Commander Engineering..
The Archon class is elegant, is sleek, it’s like meeting a girl wearing a half-length cheongsam dress with a sniper’s rifle dangerously, with a scope in which I try out the Archon class in a Player vs Environment situation in which workout fine with beams and Torpedoes, she, the ship moves very smoothly slightly quicker notable having back tracking down a size from a Star Odyssey class it’s more of an agility to the Archon.. in which means that you can cover your shield rotations in lessen, also by rotating the Archon you’ll have more time in recharging your weapons banks.. The based Hulling is impressive its comparable with the odyssey class.. but with several modifications as you apply to the Archon it’ll increase with your skillset..
The Archon class- Tier six- Intel Assault Cruiser- Specifications via Star Trek Onine,.
Rank Requirement: Vice Admiral (Level 50)
Hull Strength: 44,850 at level 50 and 52,000 at level 60
Shield Modifier: 1
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Commander Engineering, 1 Lieutenant Commander Universal/Intel
Console Modifications: 3 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 7 degrees/second
Impulse Modifier: 0.15
+10 to Weapons, +5 to Shields, +5 to Auxiliary
Console – Universal – Incremental Phase Cloaking Device
Starship Ability Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Specialist Knowledge (Starship Trait)
Cruiser Command Array
Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency
Command – Attract Fire
Game Photography @KevinJamesNg