#StarTrekOnline | the Alita Class- Heavy escort Carrier the Alita Battle Angel Alita – A Summary

 

ALITA CLASS Heavy escort Carrier inspired by the Anime name Alita Battle Angel Alita ... Is an extremely durable ship… Given that you want to down size your carrier from a Galaxy dreadnought carrier to something smaller with still the same amount of fire power but with a little more maneuverability… Given the Armitage Heavy Escort carrier class is your best bet among with being Jem Hadar…

Basically The Alita Class is a cannon, Turret, Torpedo Heavy Carrier Escort.. in which the size, it orientation of its design allows you to have the maximum most coverage in retaining that fire power with cannons re-charge- cooling rates to o a minimum the Alita has quite the advantage of being more Tactical/ engineering than to a science vessel… in which you can utilized the type of fighters or repairable work bee with essentials repairs…. The design inspiration looking at it comes with some element taken from the Miranda class with the look of design linage… with the saucer section as primary it major hull with the torpedo launcher that’s place on top among with the interconnecting engineering Hull with the warp Nacelles..

Alita class with a three piece set the Universal consoles of the Point Defenses systems, Torpedo point Defence systems, also the destabilized Tachyon emitters it’ll give you an increase in recharge time also Pilot bridge officers abilities… Increase in accuracy, and critical hit chance…

STAR TREK ONLINE | Operations Star Cruiser- the Sojourner class… !

Star Trek online - | Operations Star Cruiser- the Sojourner class
Star Trek online – | Operations Star Cruiser- the Sojourner class flying out for testing….

 

The “Sojourner” is an operation Star Cruiser, it’s a heavily engineering focus ship the design of the ship resembles the elements of the Constitution, Excelsior retrofit, and the Galaxy class, the rounded saucer section with the longer rounded hull of rounded defector housing, with the excelsior retrofit warp nacelle style struts….

When you look at console modifications with three Tactical, Science, and five Engineering… you have an advantage of installing the three set pieces of the Star Cruiser set, also with the Odyssey class set… in which will gives you two advantages in which doesn’t gives you more room for modifying the operations ship out orthough it has plus five in all systems of power.. So installing with your fleet consoles or its upgrade version to give extra advantage especially on hulling to re enforce the hull platting of your ship…

The Operations Star Cruiser features a Lieutenant Commander Universal/ Command Specialist Bridge seating on Engineering, with lieutenant Science, Lieutenant Universal, and Lieutenant Commander Universal/Command… in which this gives you the flexibilities to work what to best abilities of your bridge crew …

The Sojourner is basically, a torpedo and beam ship, in which have so many advantages than cannons in which you can cover all your sides unless you install a couple of turrets that should back you up with folly firing to basically drain you opponents shields then finalised it with Torpedoes, however if you maximised your beam tactical bonuses abilities consoles

The ship is interesting, orthough the saucer section of the ship can add weight in maunvering, combating but its bests that beams arrays is your best defence but its area spread also with evasive maneuvers ability that massive increase of turn rate while firing and turning while your torpedoes are in the readiness…

In this it has an universal console – The Adaptive Emergency Systems, its abilities gives an increase of damage to your target while you have that damage resistances in a short duration in turn this ability increase the ship hulling by an extra fifty percent given if the current hulling is down to fifty percent in which gives you an extra advantage when moving out for repairs then coming back to fight the fight again..

The Sojourner Star Cruiser specifications via Star Trek online…………

  • Tier: 6
  • Faction: Starfleet
  • Rank Required: Vice Admiral
  • Hull Strength: 49,162 at level 50 and 57,000 at level 60
  • Shield Modifier: 1.15
  • Crew: 2500
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: Lieutenant Tactical, Commander Engineering, Lieutenant Science, Lieutenant Universal, Lieutenant Commander Universal/Command
  • Console Modifications: 3 Tactical, 5 Engineering, 3 Science
  • Base Turn Rate: 6 degrees/second
  • Impulse Modifier: 0.15
  • Inertia: 30
  • +5 to All Power Levels
  • Console – Universal – Adaptive Emergency Systems
  • Starship Ability Package (Cruiser)
    • Absorptive Plating (+Kinetic and Physical Damage Resistance)
    • Rapid Repairs (+Regeneration)
    • Enhanced Plating (+Energy and Radiation Damage Resistance)
    • Armored Hull (+Max Hull Hit Points)
    • Adaptive Hull Plating (Starship Trait)
  • Cruiser Command Array
    • Command – Strategic Maneuvering
    • Command – Shield Frequency Modulation
    • Command – Weapon System Efficiency
    • Command – Attract Fire

STAR TREK ONLINE | the new Fleet T6 Jupiter carrier class … it’s like the Battlestar Galatica…!!

STAR TREK ONLINE | the new Fleet T6 Jupiter carrier class
STAR TREK ONLINE | the new Fleet T6 Jupiter carrier class

 

 

If you wondering over the last few months, Star Trek Online.. Have been in development of a new carrier… The first introduction of creating this carrier, that the guys at Star Trek Online  started to developing process through a process from various  concept sketches… then eventually gets filtered out one by one into the finally design into the eventually the Jupiter Class..

The Jupiter Class is basically a carrier class, in nature… With the same Hulling rating alike as the Obelisk class but in more with look of the Battlestar and a star destroyer the design of the Jupiter is beautiful and sleek, it’s after section is like inspired of the Battlestars in Battlestar Galatica. The saucer section is integrated into the engineering section of the hull…..

As with three forward and rear weapons in the Jupiter load out, its best to have either as a completely as a beam and torpedo boat or in its placement of forward Dual Cannons and rear turrets with keeping your distance in mind away from your target.. orthough it comes with three forward and rear weapons consoles….  the ship is basically science and engineering heavy with four consoles in with three tactical console.. as retrospect of the bridge station seating..

The “tier six Jupiter carrier Class” also is very Engineering and science console heavy with four engineering and four science.. in which will give you some heavy modifications to or hulling and shielding or with some other console modifications in which has three tactical consoles.. The Jupiter comes with plus ten in Shielding also Auxiliary Power aswell, in which a fleet warp core with Auxiliary to weapons system will help in providing the more decrease in the cool time in weapons..

 

The Jupiter carrier class in Action
The Jupiter carrier class in Action

At first when I tried out the Fleet T6 Jupiter class in a combat instance with dual cannons and turrets It was heavy to manoeuvre around to focusing on the target, having without using the fighters, in going doing the basics with the bridge officers selected abilities.. Having noticing its heaviest like the Jupiter is heavy like the Battlestar Galatica, it’s the heaviest more than the Odyssey, The Catian and The Obelisk Carrier class….. so in the heaviest I install the most basics beam arrays and torpedoes in which it works in keeping a reasonable distance to the target, also slowly rotating the ship around in keeping my shields fresh without being been drained constantly one side..

Traditionally the Jupiter is a Carrier It’s loaded up with two fighter consoles so in its traditionally comes with Peregrine fighters, but  later accessorising it with Callisto light fighters in three variants will give you that advantage.. also it’s a homage  to in  named after one of the senior officers of the Ambassador class Enterprise C in that Next Generation episode “ Yesterday’s Enterprise”..

Also given the Tier Six not the fleet one comes with a Fleet Coordination Matrix Universal Console.. in this console gives you an increase advantages of Damage and accuracy also you team will be that recipient temporary of abilities of increase hulling points and passively accuracy and hit points..

The Jupiter is a great ship, but keeping the distance away from the target gives you that advantage like you’re flying the Battlestar Galactica like how Admiral Adama.. or Husker did..

 

Ship Details

  • Tier: 6
  • Availability: Fleet Shipyard Tier 4
  • Faction: Starfleet
  • Required Rank: Vice Admiral
  • Hull Strength: 49,335 at level 50 and 57,200 at level 60
  • Shield Modifier: 1.375
  • Crew: 2200
  • Weapons: 3 Fore, 3 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
  • Console Modifications: 3 Tactical, 4 Engineering, 4 Science
  • Base Turn Rate: 6 degrees per second
  • Impulse Modifier: 0.15
  • Inertia: 30
  • +10 Shield Power, +10 Auxiliary Power
  • Can load Dual Cannons
  • Sub-System Targeting
  • Hangar Bays: 2
  • Hangar Bays loaded with Peregrine Fighters
  • Starship Ability Package (Science Carrier)
    • Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    • Armored Hull (+Max Hull HP)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Advanced Shield Systems (+Max Shield HP)