STAR TREK ONLINE | the new Fleet T6 Jupiter carrier class … it’s like the Battlestar Galatica…!!

STAR TREK ONLINE | the new Fleet T6 Jupiter carrier class
STAR TREK ONLINE | the new Fleet T6 Jupiter carrier class



If you wondering over the last few months, Star Trek Online.. Have been in development of a new carrier… The first introduction of creating this carrier, that the guys at Star Trek Online  started to developing process through a process from various  concept sketches… then eventually gets filtered out one by one into the finally design into the eventually the Jupiter Class..

The Jupiter Class is basically a carrier class, in nature… With the same Hulling rating alike as the Obelisk class but in more with look of the Battlestar and a star destroyer the design of the Jupiter is beautiful and sleek, it’s after section is like inspired of the Battlestars in Battlestar Galatica. The saucer section is integrated into the engineering section of the hull…..

As with three forward and rear weapons in the Jupiter load out, its best to have either as a completely as a beam and torpedo boat or in its placement of forward Dual Cannons and rear turrets with keeping your distance in mind away from your target.. orthough it comes with three forward and rear weapons consoles….  the ship is basically science and engineering heavy with four consoles in with three tactical console.. as retrospect of the bridge station seating..

The “tier six Jupiter carrier Class” also is very Engineering and science console heavy with four engineering and four science.. in which will give you some heavy modifications to or hulling and shielding or with some other console modifications in which has three tactical consoles.. The Jupiter comes with plus ten in Shielding also Auxiliary Power aswell, in which a fleet warp core with Auxiliary to weapons system will help in providing the more decrease in the cool time in weapons..


The Jupiter carrier class in Action
The Jupiter carrier class in Action

At first when I tried out the Fleet T6 Jupiter class in a combat instance with dual cannons and turrets It was heavy to manoeuvre around to focusing on the target, having without using the fighters, in going doing the basics with the bridge officers selected abilities.. Having noticing its heaviest like the Jupiter is heavy like the Battlestar Galatica, it’s the heaviest more than the Odyssey, The Catian and The Obelisk Carrier class….. so in the heaviest I install the most basics beam arrays and torpedoes in which it works in keeping a reasonable distance to the target, also slowly rotating the ship around in keeping my shields fresh without being been drained constantly one side..

Traditionally the Jupiter is a Carrier It’s loaded up with two fighter consoles so in its traditionally comes with Peregrine fighters, but  later accessorising it with Callisto light fighters in three variants will give you that advantage.. also it’s a homage  to in  named after one of the senior officers of the Ambassador class Enterprise C in that Next Generation episode “ Yesterday’s Enterprise”..

Also given the Tier Six not the fleet one comes with a Fleet Coordination Matrix Universal Console.. in this console gives you an increase advantages of Damage and accuracy also you team will be that recipient temporary of abilities of increase hulling points and passively accuracy and hit points..

The Jupiter is a great ship, but keeping the distance away from the target gives you that advantage like you’re flying the Battlestar Galactica like how Admiral Adama.. or Husker did..


Ship Details

  • Tier: 6
  • Availability: Fleet Shipyard Tier 4
  • Faction: Starfleet
  • Required Rank: Vice Admiral
  • Hull Strength: 49,335 at level 50 and 57,200 at level 60
  • Shield Modifier: 1.375
  • Crew: 2200
  • Weapons: 3 Fore, 3 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
  • Console Modifications: 3 Tactical, 4 Engineering, 4 Science
  • Base Turn Rate: 6 degrees per second
  • Impulse Modifier: 0.15
  • Inertia: 30
  • +10 Shield Power, +10 Auxiliary Power
  • Can load Dual Cannons
  • Sub-System Targeting
  • Hangar Bays: 2
  • Hangar Bays loaded with Peregrine Fighters
  • Starship Ability Package (Science Carrier)
    • Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    • Armored Hull (+Max Hull HP)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Advanced Shield Systems (+Max Shield HP)