#星際迷航 #StarTrekOnline #StarTrek |#September2024 |#木星 #JupiterClass #Remastered Tier Six Jupiter carrier class – it’s like the Battlestar Galatica #BSG75…!!!

On the 23th November 2015 it was the first introduction of the Tier Six Carrier in which is least 1250 to 1500 meters long The Jupiter-class longer than the Odyssey class variants of 1061 meters  is one of the newer concepts to come out of the Fleet Modernization Program. Originally designed as a dedicated small-craft carrier, the idea was put on hold when resources were developed to the design and redesign of the Beckett-class. It was brought forward again at the onset of the program, though the mission it was tasked with changed dramatically due to Star Fleet’s restructuring.

The large through-deck Shuttle bay is the last vestige of its original purpose as a carrier, though that now services cargo shuttles and work bees rather than fighters and bombers. Vast areas that were once dedicated to armaments and scientific research were instead dedicated to storage and workshops, housing large industrial replicators capable of producing anything that could possibly be needed, from food stores to farm equipment, shield capacitors to small arms. Powered by dual Thrawn-type M/AM cores and streamlined to incorporate the new slipstream system, the Jupiter-class is a fleet tender without parallel, and is capable of relieving famines on planets as easily as it is of supplying a fleet exploratory mission.

New Hanger bay details in which you can see more activity with various shuttles
New Hanger bay details in which you can see more activity with various shuttles

While a capable ship, it is ungainly and slow in combat situations, and is ideally protected by other ships when deployed anywhere on the edges of Federation territory. Given the supporting nature of the ship, it also has the distinction of being one of the few starship captaincies that is open to Support-department staff.

In which on the 18th September 2024 the Jupiter Class has been remastered This ship has been rebuilt and updated to our current visual standards. You can also now choose between a few different options to display certain fighters in its hangar bay, and high-quality Starfleet material options have been added, including the Type 7a. To see the fully remastered Jupiter, ready your Jupiter Carrier, visit the ship customization interface, and apply the Jupiter preset…… the Jupiter remastered default costume now has correct tint coloration.

New Hanger bay details in which you can see with emplacements.

In addition to the remastered of the Jupiter Carrier, its Callisto Frigate pets have also been totally remastered. The updated model will appear when you launch your Callisto frigate pets among with The Callisto remastered now has wingtips with attached weapon pods…

At first when I tried out the Fleet T6 Jupiter class in a combat instance with dual cannons and turrets It was heavy to manoeuvre around to focusing on the target, having without using  the typical of beam arrays , the fighters, in going doing the basics with the bridge officers selected abilities.. Having noticing its heaviest like the Jupiter is heavy like the Battlestar Galatica, it’s the heaviest more than the Odyssey, The Catian and The Obelisk Carrier class….. so in the heaviest I install the most basics beam arrays and torpedoes in which it works in keeping a reasonable distance to the target, also slowly rotating the ship around in keeping my shields fresh without being been drained constantly one side..

Traditionally the Jupiter is a Carrier It’s loaded up with two fighter consoles so in its traditionally comes with Peregrine fighters, but  later accessorising it with Callisto light fighters in three variants will give you that advantage.. also it’s a homage  to in  named after one of the senior officers of the Ambassador class Enterprise C in that Next Generation episode “ Yesterday’s Enterprise”..

Also given the Tier Six not the fleet one comes with a Fleet Coordination Matrix Universal Console.. in this console gives you an increase advantages of Damage and accuracy also you team will be that recipient temporary of abilities of increase hulling points and passively accuracy and hit points..

The Jupiter is a great ship, but keeping the distance away from the target gives you that advantage like you’re flying the Battlestar Galatica like how Admiral Adama.. or Husker did..

The Jupiter Class is basically a carrier class, in nature… With the same Hulling rating alike as the Obelisk class but in more with look of the Battlestar and a star destroyer the design of the Jupiter is beautiful and sleek, it’s after section is like inspired of the Battlestar in Battlestar Galatica. The saucer section is integrated into the engineering section of the hull…..

As with three forward and rear weapons in the Jupiter load out, its best to have either as a completely as a beam and torpedo boat or in its placement of forward Dual Cannons and rear turrets with keeping your distance in mind away from your target..

 The tier six Jupiter Class also is very Engineering and science console heavy with four engineering and four science.. in which will give you some heavy modifications to or hulling and shielding or with some other console modifications in which has three tactical consoles.. The Jupiter comes with plus ten in Shielding also Auxiliary Power aswell, in which a fleet warp core with Auxiliary to weapons system will help in providing the more decrease in the cool time in weapons..

Ship Details

Tier: 6 Jupiter Class –Carrier ..

Availability: Fleet Shipyard Tier 4

Faction: Starfleet

Required Rank: Vice Admiral

Hull Strength: 49,335 at level 50 and 57,200 at level 60

Shield Modifier: 1.375

Crew: 2200

Weapons: 3 Fore, 3 Aft

Device Slots: 4

Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal

Console Modifications: 3 Tactical, 4 Engineering, 4 Science

Base Turn Rate: 6 degrees per second

Impulse Modifier: 0.15

Inertia: 30

+10 Shield Power, +10 Auxiliary Power

Can load Dual Cannons

Sub-System Targeting

Hangar Bays: 2

Hangar Bays loaded with Peregrine Fighters

Starship Ability Package (Science Carrier)

Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)

Armored Hull (+Max Hull HP)

Reactive Shield Technology (+Shield Regen/Hardness)

Advanced Shield Systems (+Max Shield HP)

Images and visuals are from their Respectives. Game photography are of Kevin James Ng..  

#StarTrekOnline | Scott, Daystrom, and Tucker – the Tier six #MiracleWorkerClass…

 

Tucker, Scott, Daystrom are surnames of great iconic Starship engineers also Miracle workers in their very own rights in different eras of Starfleet’s history in which…  These three Starfleet ships are delicate to them… in which three variants of the same class in which is delicate to various departments in Operations-Scott class, Science-Daystrom Class, also Tactical-Tucker class…

The Tier six Miracle worker class cruiser is slightly longer, heavier than the ordinary Jupiter carrier, Nebula Class in which the Nebula is 4242.3 meters long in which makes the roughly least in between 600 to 700 meters long in which is almost the least the standard length of the Galaxy or towards the Sovereign class Starship In which heavier than to the Andromeda class in which is the successor towards the Galaxy class.  All three variants are very structurally engineering hulling sound and strong, in which the variants are delicate to engineering… it’s universal consoles includes with Ablative salvage pods, Delayed Causality plating, Crimson Force field.. In with an extra in which you have the three sets gives you at trait of Innovation- Ship Mechanic…

#StarTrekOnline | Scott, Daystrom, and Tucker – the Tier six Miracle workers Class- how to get this look- Daystrom with Scott Class warp nacelles with Tucker class top engineering hulling – Photographer @KevinJamesNg

All three have different abilities, in which have different consoles arrangements in which picking the right ship for your skill sets in mind in which contributing towards your advantage at the most in switching what type of consoles that you have in set also what you have at the moment… . Operations-Scott class- , Science-Daystrom Class, also Tactical-Tucker class…

The ship is itself highly maneuverable in which the ship has combinations of drawn elemental looks from the Intel Battlecruiser, Chimera heavy destroyer, Jupiter class, but it looks like it also draws from the inspirations of from the Constellation class in which with the four heavy warp nacelles. With the main hulling of the saucer been minimal with a heavy engineering section that resembles the looks of Excelsior class with a hot road look with those four heavy warp nacelles…  in which on the top elevation looks like the Crossfield Class, excelsior, also Constellation class..

Each Tier six Miracle worker class cruiser Variant has baseline statics from Star Trek Online

Tier: 6

Faction: Starfleet

Rank Required: Vice Admiral

Hull Strength: 45,000 at level 50 and 60,000 at level 60

Shield Modifier: 1.15

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 4

Operations -The Scott Class Tier Six- Captain Montgomery Scott –USS Enterprise

“Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, , 1 Ensign Science, 1 Lieutenant Commander Universal- Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal- Console – Universal – Ablative Salvage Pods ”

Science –Daystrom Class Tier Six- Doctor Richard Daystrom – Daystrom institute

“Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal -Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal- Console – Universal – Delayed Causality Plating”

Tactical –Tucker Class Tier Six- Chief Engineer Charles Tucker NX01 Enterprise

“ Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science/Miracle Worker, 1 Lieutenant Commander Universal- Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal- Console – Universal – Crimson Forcefield…”

Base Turn Rate: 6

Impulse Modifier: 0.16

Inertia: 50

+10 to Weapons and Shields, +5 to Engines and Auxiliary

“Innovation” Ship Mechanic

Starship Mastery Package (Cruiser)

Absorptive Plating (+Kinetic and Physical Damage Resistance)

Rapid Repairs (+Regeneration)

Enhanced Plating (+Energy and Radiation Damage Resistance)

Armored Hull (+Maximum Hull Capacity)

Stay At Your Posts (Starship Trait)

Cruiser Communications Array

Command – Strategic Maneuvering

Command – Shield Frequency Modulation

Command – Weapon System Efficiency

Command – Attract Fire